Campaign Setting

While i was on my skiing vacation, i decided to create a campaign setting. Mostly because i thought it’d be fun to try, but also because it would provide a certain unified concept for all the crazy ideas floating around inside my head. Anyway, i thought a lot about it, and realizing that all campaign settings needs a central idea as a starting point, i came up with this:

No Magic.

realizing the implications of that on a fantasy setting, i decided to limit it to arcane magic. Divine magic stays. so does Psionics, which i want give a more central role. In addition, spell-like abilities still work, and i am thinking of making creatures with an arcane spellcasting progression(per standard, creatures who have this lose it though).

I expect it to be fairly normal to summon creatures with SLA’s of arcane spells that you want. therefore, i am working on a Base class to centralize this. coming soon!

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